PROCESS is a generative audiovisual media installation that is based on curiosity about the limits of using generative media production tools and technology. Concept, 3D design, projection mapping by Irina Spicaka and Krisjanis Rijnieks / Video, 3D animation and sound design by Irina Spicaka / Kinect scanning, 3D printing and software by Krisjanis Rijnieks
By definition the word "process" denotes a series of actions or steps taken in order to achieve a particular end. The word "particular" makes one think that the result or the "end" is always the same, but it can be interpreted more broadly. A particular end can be within particular range of possible endings and it is possible to define the range by using an algorithm.
The installation PROCESS is a set of algorithms that interact with each other and make partly predictable result. The goal of this work is to show how many different sound and visual variations it is possible to create by using the same algorithm. Threedimensional surfaces are used as screens for video and generative animations. There are several generative and designed sound sources connected to visual compositions alltogether forming one bigger composition consisting of six parts that will be running in a loop. Each loop starts with the same impulse and ends with an algorithmically predictable yet different audiovisual culmination.
PROCESS is a composition of 11 objects that are dispersed in space. For the first time one part of the artwork was exhibited at the gallery SPACES in Cleveland (U.S.) in 2014, supported by CEC ArtsLink Artist in Residence program in New York. The complete artwork was exhibited at SPEKTRUM gallery in Berlin (February 2016).
Sponsors: CEC ArtsLink, The National Endowment for the Arts, Ohio Arts Council, The Andy Warhol Foundation for the Visual Arts, The State Culture Capital Foundation of Latvia (SCCF).
Special thanks to SPEKTRUM and SPACES galleries teams, Martinez Gonzalez (GON7O) for sound mastering, Mike Moritz and Carlo Maggiora and Gaitis Burvis for prototyping and fabricating sculptures, Open Innovation Space and Fab Lab Berlin for letting us to use their 3D printers and Kinect sensor and photo studio, as well as thanks to all who helped during installation process at the galleries.
More photos from exhibition at SPACES here.